Wednesday, October 14, 2015

MONSTERPARTS ADVENTURE/IN THE WOODS

IN THE WOODS
In The Woods is  a Monsterparts adventure.

The PDF is for sale here.

It has all the rules you'll need to run the game.

Is designed to make Monsterparts into a longer running game rather than an episodic freakout game (a first).

Also featuring:

An hex map with 64 entries.

11 magic items.

12 monsters, including the below:

Thursday, October 1, 2015

Kingdom Death Monster: Prologue


They wake up in the dark. 



Things they discover in no particular order: each holds a lantern, the eyes of each are blackened by ink still wet, the ground is cobbled in stone faces not set by an ordered mind but grown like clustered barnacles.



They wear cloth around their waists (1 point of armor) and, when a white lion, terrible and roaring, its paws composed of slender, taloned fingers, comes among them and begins to feed, four of them pull stones from the sculpted earth to attack the beast (2 speed, 7+ accuracy, 1 strength).



First, they were Chain Corpse, Sid Absolute, Reverse Crown, and Brisk Ivan. They did fairly well until Brisk Ivan missed a wound and was knocked down, dragged from the group and, in the next turn, mauled twice in the head (Speed 2, 2+ Accuracy, 3 Damage then bleeding and knockdown), one of which he spends his sole survival point to avoid, the other landing, forcing a severe injury roll which in turn finds the lion batting at his skull, causing his head to rip and burst and spray his companions with gore. Horrified, they lose their sole survival points and, unable to dodge and subject to several unlucky results (the lion becoming enraged and dealing an additional point of damage per attack, twice failed to wound locations that caused the lion to grab several of its attackers and drag them across the ground, separating the group, dealing more damage in the process). In this manner where they dispatched: Brisk Ivan's head was burst; Reverse Crown lasted the longest, taking heavy injuries nearly everywhere and suffering from bleeding kidneys, a collapsed lung, dislocated shoulder and shattered jaw until bleeding out; Chain Corpse's femoral artery was severed and died gushing arterial blood; Sid Absolute's genitals were destroyed and then he was disemboweled.



Then, they were Eris Swallow, Tremula Blather, Fallow Edwort and Barrow Groat and the second time they survived.

Tuesday, September 1, 2015

PALADIN (HACK LOTFP FIGHTER FOR ROT)

PALADIN
be just, be beautiful, be depraved.


xp
level
feats
  HP: d8+1 dam: d8+1                
 
 feats  used to: treat a failed Saving Throw as a
 success, add another die to a damage roll, at  1
 or less HP: recover to max HP, or give one of your
 actions to an ally

 recharge feats 1/long rest; all: the first time you  
fall to 1 or less HP this session.

 1 XP:  fail a Save, kill an enemy,  survive a session
 your level in XP : Fill the War Chest,  defeat a
 Mighty Hero or  Great Monster
0
1
2
2
2
2
4
3
2
8
4
3
16
5
3
32
6
3
64
7
4
128
8
4
256
9
5
384
10
5


SAVING THROWS
stone
death/psn
breath
device
magic
15
12
17
13
16


advantages
- as a member of a vigilante justice cult (and possibly the only/last member), you get a motorcycle
-Strength Crits (Successful melee attack rolls under your Str score Crit): you go for the gore and the condition of their body stuns your target for a turn (no save)


sidekick one hired merc becomes your sidekick, a Hacker


STACK
roll d100 twice per level advance, including first. You can pick any of the first 00-45 values instead of rolling a die. You can re-pick anything you’ve already rolled if re-rolls are mentioned.  Once maxed, subsequent rolls of the value should be re-rolled.
roll thing
00-15 +1 Hit
16-25 +1 Saves
26-40 +d8 HP
41-50 +1 AC (max +4)
51-80 +d8 damage with melee weapons (max  +2d8)
61-70 +1 Str, Cha or Con, then  Wis Int or Dex. 18 max score.
71-75 +1 action in a combat turn 1/session (max 3/session)
75-80 +automatically succeed in a Cha check by acting sexy and
dangerous 1/session (re-roll, 2/session, then 3/session max)
85-90 +upon landing a crit, your radiant beauty heals d4 HP (then d6, d8,
up to d20; can split healing between any ally that can see you)
91-92 +3 saves v radiation, poison, breath, death, 1/session
(then +6, etc to  +15 max)
93-94 + overkill (any naturally successful Save restores either 1 feat or
grants 1 extra action)
95-96 +upon criting an enemy, your depravity and beauty forces all
enemies to make a morale check
97-98 +radiant skin. 1/session your beauty erupts: immune to radiation
damage or deal half your damage in radiant damage to all in melee
(re-roll pick the other option, then increase uses a session for both
until 3/session).
99-00 +1 Great Map Fragment

Monday, August 31, 2015

ARMED (D&D LOTFP Fighter hack for ROT)

ARMED
posthuman weapon fetishist
xp
level
feats
  HP: d8+1 dam: d8+1               
 
 feats  used to: treat a failed Saving Throw as a
 success,  add another die to a damage roll, figure
 out how to use a weapon you can normally carry,   
 gain an extra attack

 recharge feats 1/long rest; all: the first time you  
fall to 1 or less HP this session.

 1 XP:  fail a Save, kill an enemy,  survive a session
 your level in XP : Fill the War Chest,  defeat a
 Mighty Hero or  Great Monster
0
1
2
2
2
2
4
3
2
8
4
3
16
5
3
32
6
3
64
7
4
128
8
4
256
9
5
384
10
5



SAVING THROWS
stone
death/psn
breath
device
magic
15
13
16
14
17


advantages
-Strength Crits (Successful melee attack rolls under your Str score Crit): add as many die as you’ve extra (ie, more than 4) limbs
-Carry [your level + 1] many weapons without being encumbered by them


sidekick one hired merc becomes your sidekick, a Weapons Expert


STACK
roll d100 twice per level advance, including first. You can pick any of the first 00-45 values instead of rolling a die. You can re-pick anything you’ve already rolled if re-rolls are mentioned.  Once maxed, subsequent rolls of the value should be re-rolled.
roll thing
00-20 +1 Hit
21-30 +1 Saves
41-50 +d8 HP
41-45 +1 AC (max +2), then treat as a roll of 46-50
46-50 +d8 damage with ranged weapons (max  +2d8), then Dex Crits
55-60 +d8 damage with melee weapons (max  +2d8), then treat any
standard melee weapon as a throwing weapon
60-70 +1 Str, Dex or Con, then  Wis Int or Cha. 18 max score.
70-80 +limb (leg adds + to move, arm can wield another weapon)
81-85 one hand can wield a 2her (re-roll, 2-2hers, etc. then treat as a roll
of 70-80 until you’ve two more new arms)
86-90 + targeting gain +2 to hit at range 1/session (re-roll, +4, etc +10
max). disregard standard environmental effects (strong wind, rain,
etc)
91-92 +infravision or x-ray vision or Cerebrymn shielding 1/session
(2/session on re/roll, up to 4 times total) (can choose 2 of 3
options)
93-94 + aerial bombardment (organs on your back dilate and spit missiles  
auto hit (save v Breath halves, any target within range 1/session)
95-96 +hidden holster (hide a weapon or anything standard weapon-
sized on your person,  and it’s undetectable, doesn’t encumber)
97-98 +Prayer of the Prince of Gears (restore a synth bathed brain to
life)
99-00 +1 Great Map Fragment (Great Map: roll d6, add your fragments.
At a 6 or more, you’ve found the Treasure of your choice, GM has
to make some place for you to find it)
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