Monday, June 3, 2013

Let's Play: Beyond the Wall and Other Adventures (Character Gen)


We're* making Beyond the Wall characters. This is the Witch's Prentice.

I'm writing this as I read through the playbook. Thoughts about how this works will come later, if I feel like it.  To start, no rolling (there are rules for rolling/picking, but we're doing the playbooks). My character's stats start at

Str 8 Dex 8 Con 8 Int 10 Wis 10 Cha 8

Now I work through seven tables. Each table asks a question and I roll a die to determine the response.

What did your parents do in the village? What did you learn from them?
rolled 2: Your father was an outcast, rightfully or not.     (gains 2 Int, 1 Wis, 1 Con, Skill: Survival)

How did you distinguish yourself as a child?
rolled 1: Children often fight, but you never lost.   (gains 2 Str, 1 Wis)

The other player characters were your best friends. Who else in the village befriended you while you were growing up?
rolled 7: The old widow needed help around the house.  (gains 1 Str, 1 Int, 1 Cha)

At this point I seem to have reached adolescence (I guess this works like in order? That's an interesting choice and kind of reminds me of Diaspora). I'm told that the witch chose my character as her apprentice. Character is a level 1 Mage with the Sense Magic and Spell Casting abilities, the Herbalism skill and the Hexing cantrip. The final four table tell me about what happened to the character while 'prenticed.

What first caused the witch to choose you?
rolled 5: your craftsmanship (gains 3 Dex and a trade skill, I'm choosing "Hunting/butchery"**)

With what did the witch have power?
rolled 4: With health and body.  (learn the Healing Touch spell, the Goodberry ritual and the Blessing cantrip)

The witch was hard on you. How did you finally prove yourself to her? The player to your right was there with you (tag +Anthony Simeone 's Woodsman)
rolled 3: You watched her for many years and learned all the secrets of her garden [Anthony's Woodsman was there too and gets 1 Int. Use it wisely.]  (gains 2 Int and the Entanglement Spell)

Where is the witch now?
rolled 3: Recently a dark spirit came to claim you. She died banishing it and protecting you. (gains 2 Con and Witch's charred staff).

**To the best of my knowledge, there isn't a skill list, you just name something and then it will or will not apply to an ability check.

SO, the character sheet thus far reads:

[Shiemi], the new witch in town, level 1 mage.
Str 11 Dex 11 Con 11 Int 15 (+1) Wis 12 Cha 11
Abilities: Spell Casting, Sense Magic
Skills (+2): Survival, Hunting/Butchery
Cantrips: Hexing, Blessing
Spells: Healing Touch, Entanglement
Ritual: Goodberry
Equipment: Dagger, the witch's charred staff, simple clothing, flamboyant hat, small musical instrument and 15 silvers

That's it for now, have to wait for my neighbors at the virtual to go. Pseudo-druid. Blech.

*(yeah, i know the asterisks are out of order. deal with it)
"We" are (thanks, Brett for typing most of these up and inserting links):

+Rob Barrett (of Vargold: The Wolf-Time) chose Dwarven Adventurer.
+Brett Slocum (of The Eye of Joyful Sitting Amongst Friends) chose the Would-Be Knight.
+Henry Wong (of The Campaign Expanse) is creating a Self-Taught Mage.
+Pearce Shea (of games with others) is creating a Witch's Prentice.
+Anthony Simeone (of Once More Unto the Breach) is creating a Young Woodsman.
+Mike Lizardi (of Fear No Darkness) is creating a Halfling Outrider.

picture is of the characters from Ao no Exorcist... maybe a splash page from the manga and I can't place it, fan art or marketing material.
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.