The local game has a few major deities. Worshiping them is generally what the bad guys do. Below is a modified version of the charts & tables I use when generating a new minor deity for the home game. There are some metaphysical assumptions (order/chaos, light/dark, life/death, growth/decay) baked in that ought to be easy to manipulate, remove entirely etc. Here is cleaner, better looking pdf of the below.
Creating a Deity
Roll | Syllable | Roll | Syllable | Roll | Syllable | Roll | Syllable | Roll | Syllable |
---|---|---|---|---|---|---|---|---|---|
01 | ah | 21 | gah | 41 | Mah | 61 | Ta | 81 | Zoo (tsoo) |
02 | ee | 22 | gee | 42 | mee | 62 | Tee | 82 | Wa |
03 | eh | 23 | geh | 43 | meh | 63 | The | 83 | Wee |
04 | oh | 24 | goh | 44 | Moh | 64 | toh | 84 | Weh |
05 | oo | 25 | goo | 45 | Moo | 65 | Too | 85 | Who |
06 | ba | 26 | ja | 46 | Nah | 66 | uh | 86 | Woo |
07 | bee | 27 | jee | 47 | Nee | 67 | Va | 87 | Tha |
08 | beh | 28 | Jeh | 48 | neh | 68 | Vee | 88 | Thee |
09 | boh | 29 | joh | 49 | noh | 69 | Veh | 89 | Theh |
10 | boo | 30 | joo | 50 | Noo | 70 | Voh | 90 | thoh |
11 | da | 31 | Ka | 51 | Pah | 71 | Voo | 91 | Thoo |
12 | dee | 32 | Kee | 52 | Pee | 72 | Yah | 92 | sha |
13 | deh | 33 | Keh | 53 | peh | 73 | Yee | 93 | shee |
14 | doh | 34 | Koh | 54 | poh | 74 | yeh | 94 | sheh |
15 | doo | 35 | Koo | 55 | Poo | 75 | Yoh | 95 | shoh |
16 | fah | 36 | Lah | 56 | Rah | 76 | Yoo | 96 | shoo |
17 | fee | 37 | Lee | 57 | Ree | 77 | Za (tsa) | 97 | Eth |
18 | feh | 38 | Leh | 58 | Reh | 78 | Zhee (tsee) | 98 | ach |
19 | foh | 39 | loh | 59 | Roh | 79 | Zeh (tseh) | 99 | ‘ (pause) |
20 | foo | 40 | loo | 60 | roo | 80 | Zoh (tsoh) | 100 | bazz |
IS A GOD OF
Roll | Domain | Roll | Domain |
---|---|---|---|
01 | Organizations (anarchy or true Chaos) | 07 | Abstract Concepts (Mathematics, Philosophy, or Language) |
02 | The Unnamed & Many (god of lost civilization, ancient technologies, an animal (choose), a star (point one out in the sky)) | 08 | Cast Light (choose also: of the daytime, of summer, of spring, of fall) |
03 | Organizations (beaurocracies, tyrannies, oligarchies, plutocracies, theocracies, the Imperial Cult) | 09 | Glorious (choose also: deaths, sacrifices, fools) |
04 | The Final Dark (choose also: of the dead, of the end, of winter, of night) | 10 | Fire (choose also: of life, of ceaseless life, of innovation) |
05 | Entropy (choose also: the decay of the body (and all natural things), the slow collapse of things made (art, civilizations and organizations)) | 11 | Witches (name a location) |
06 | Perpetual Destruction (war) (choose also: of things made by man, of the living, of all things) | 12 | Transpositioning (choose: travel, flight, safe harbors, trade, theft, disappearances) |
Domain Values (virtues) Eschews (taboos)
Organizations 1. Orderliness 1. Disorderliness
(swap depending 2. Cleanliness 2. Filthiness
on type of org) 3. Being Correct 3. Being Interesting
4. Controlling Others 4. Liberty
The Unnamed & 1. The Law of Tooth & Claw 1. Mercy to those outside the
Many pack/cohort/religion
2. The Laws of a Lost Time/ 2. The laws and philosophies of modern
People mankind
3. Non-Euclidean Spaces 3. Abstract Concepts
4. Might 4. Mercy
The Final Dark 1. Death 1. Life, Fire
2. Supernatural Cold 2. Warmth, heat, fire, etc.
3. Blindness, total darkness 3. Vision, light
4. the End of the World 4. Life Unending
(absolute zero, total destruction)
Perpetual Destruction 1. Wars, battles 1. Peace, peace-making
2. Luddites 2. Innovation, Fire
3. Assassins 3. Healers, good-hearted politicians,
medicine
4. the Undead 4. the living
Entropy 1. Disorderliness 1. Order
2. Rot, corruption 2. Growth, life, Fire
3. Poison, toxins, acids 3. Life Unending
4. Rust, collapse, ruin 4. Construction, innovation
Abstract Concepts 1.Education 1. Luddites
2. Philosophy 2. Philistines
3. Language 3. Non-Euclidian Space
4. Mathematics 4. Might
Cast Light 1. Summer, Spring, Fall 1. Winter, the End of the World
2. Daytime, the Sun, Crops, 2. Cold
Livestock
3. Artificial, constructed light 3. Controlling Others
4. the Moon 4. Darkness
Fire 1. Magic 1. Death
2. Creation, Life 2. the End of the World
3. Mutation (“Life Unending”) 3. Total Darkness
4. Innovation 4. all cold
Witches 1. Poison, toxins, acids 1. Controlling Others
2. Mutation 2. Cleanliness
3. Creation 3. Abstract Concepts
4. the Law of Tooth & Claw 4. All cold
Transposition 1. Travel 1. Chaos
2. Trade 2. Controlling Others
3. Safe Harbors, Safety 3. Disorderliness
4.Thiefs/thievery 4. Filthiness
Glorious 1. Battle, War 1. Entropy
2. Self-Sacrifice 2. The Final Dark
3. Mercy 3. Abstract Concepts
4. Creation, Life, Healing 4. Peace, peace-making
*EDITED as I left off "Glorious"
AN INTERESTING THING
Roll | Fun Fact |
---|---|
01 | speaks using images, emotions, music, formulas, etc.; comprehendible to followers or on an Int [-2] or Wis check, relays valuable information. |
02 | only responds to petitions in rhyme, will speak in rhyme, grants bonus to checks related to diplomacy, bluffing and the arts. |
03 | appears in the form of an animal, may grant a temporary bonus, as a Magic User’s familiar. |
04 | has a visual quirk whenever it appears, noticing the quirk may earn wrath or reward. |
05 | appears as an abstraction (equation, sign/symbol, drawing, etc); deciphering the meaning of the abstraction grants the worshipper special insight |
06 | is an agent of the creator or perhaps even an incarnation of the creator itself, likely grants insight into matters supernatural, especially having to do with fire and the end of all things. |
07 | speaks in two voices, has a dichotomous nature (embodies elements of order/chaos, light/dark, etc), may be flexible about violations of taboos. |
08 | known for pestering petitioners. Rather than appearing to worshippers in visions, is simply always “on” and easily reachable via meditation or even mild concentration. Is always mid-sentence when contacted. 50% there is useful knowledge to be had (may not be germane to current predicament). |
09 | knows all about one specific field of knowledge (flight, tectonic movement, quadratic equations) and may grant its followers such knowledge (on a Wis check) |
10 | was once mortal and may know the secret to immortality or prolonging life. Senior cultists are likely hundreds of years old. |
11 | associated with a specific smell (flower or spice) and may grant knowledge as to flora, fauna and geology |
12 | associated with a specific smell (mineral or mechanical) and may grant knowledge as to scientific matters |
13 | is associated with one of the four elements (roll d4 for earth, fire, wind, water— none are opposed to a domain [ie, can be “dark flame,” “crumbling earth”, etc) and may grant insight or protection into the same. |
14 | is known for her terrible wrath, may grant furies in battle (as a berserker or the like). |
15 | worshippers haunted by visions of other dimensions, may have knowledge of different times and places. |
16 | is attended by minor saints, angels or other divine beings who may respond to worshipper's calls for help. |
17 | is consort or courtier to another, perhaps greater deity. May petition that deity for aid. |
18 | appears in dreams and meditation as a specific thing. Finding that thing will lead to a momentous event for the worshipper. |
19 | speaks to worshippers with several voices, multiple mouths, worshipper may be able to understand strange tongues |
20 | wears a crown of divine puissance. Will grant its favorite the crown some day. |
Also…
the DM rolls 5d10, consults the below and keeps the result a secret (alternatively, see “An Interesting Thing or Two” table and riff on the results there. For example, if the interesting thing is “was once a mortal...” or “is a consort or courtier…”, the “is a giant wolf…” from the below may work well.) As always, hack to and flavor to suit.).
Roll | This is true about this god | Roll | This is true about this god |
---|---|---|---|
05 | is newly born; may be shocked to learn basic things, fits of wrath are actually tantrums (may just be hungry) | 28 | is trapped in a prison somewhere and pleads for freedom. Release may prove catastrophic |
06 | has written all her secrets on a book stored in the world library. The book is a palimpsest. Translating book affords power over her | 29 | claims to be two gods of one being and two natures but is just one god. May be bored or may be insane. |
07 | has vacated this realm, leaving its work to others/a complex bureaucracy of semi-divine saints | 30 | Is trapped in a state of death and rebirth, sometimes causing powers granted to fail |
08 | is of infinitely small/large size | 31 | is secretly two gods, sharing a single being but of dual natures |
09 | cannot recall the past/future surrounding cleric's life. Can offer insights into times long past/not yet to come | 32 | is a sentient vat, trying to breed a race of followers. Its sworn enemy is the god below |
10 | is a ghost shark and consumes stars, slowly becoming luminous itself | 33 | Is the opposite of what it claims to be |
11 | is an ancient being who is about to die and be reborn as another god entirely | 34 | Suffers from a strange disease. Would be lethal, but survives by passing the disease to worshippers, as miracles. |
12 | lives in the rays of light cast by a certain star, now collapsed into a black hole | 35 | is a sentient vat, trying to breed its creator. Its sworn enemy is the god above |
13 | has died quite some time ago and is in denial of anything that happened after its death (is “just playing along” with its deluded followers, provides oracular visions as a joke/to humor them) | 36 | claims to be the ninth form of the creator, vibrating on the eleventh parallel, will answer to no other name, after the first time it is called on by the name given |
14 | has caused a catastrophic war in the future/past and is so horrified it refuses to take any form of direct intervention | 37 | obsessed with an item of seeming insignificance. Pesters worshippers about the item frequently |
15 | is a lich | 38 | Is really a wizard |
16 | is a really old wyvern | 39 | will claim importance and powers far beyond its reach |
17 | is a giant wolf and is fed and kept by another god | 40 | is an empty suit of armor, waiting for its next avatar to put it on |
18 | is a porcupine, each of whose quills grants miraculous powers | 41 | is an enormous black pudding (the monster) |
19 | is a porcupine, each of whose quills can be used to kill someone automatically; the porcupine has 3d6 quills left and will die once the last quill is used | 42 | is an enormous hourglass guarded by an equally large bronze dragon, once the sand stops falling, god will fall into a slumber. The dragon will prevent any attempt to turn the hourglass. |
20 | is a whale, its belly contains pearls, each of which is a small universe of kind, sentient beings | 43 | hates anything with hair, will demand followers shave their heads, trim hair, etc |
21 | pretends to be a millenia old wyvern but is actually a vat-grown being of incredible powers, slowly succombing to vat death | 44 | is an enormous black pudding (the edible kind); blood comes from endless followers, or from another deity's corpse |
22 | the god must be eaten by its followers to remain divine, once it is eaten entirely or no one cares to eat it, it dies, disappears or returns to its original condition | 45 | is a fungus and sentient only in spore form, subsumed into the super-body of another fungal deity when it grows to the cannon-like structure that spits spore deities once more into the ether |
23 | will not shut up | 46 | is forgetful at the worst possible moment |
24 | is a ghost shark, will try to eat any friends or family of its worshipper | 47 | always provides three answers, at least one of which is true |
25 | is one of the black pawns in an unassuming chess set in the possession of one of the players or their ally | 48 | is a fungus that infects a human being to survive, causing obsessive behavior and a stutter. Once the victim can no longer utter the name of the god due to the stutter, the victim bursts into a thousand spores, each of which sails through the air on seeking a new avatar. |
26 | floats through the atmosphere as a massive storm cloud and nearly dies whenever it rains | 49 | pretends to be a lich/undead, but actually is a phylactery of an ancient alien being, long dead. |
27 | Haunts an old forest, castle, complex, dungeon. Can be turned as a lich (level 20). | 50 | Hates its worshippers but is bound by supernatural contract to serve them, will do whatever it can to get its followers to destroy the contract. |
Whoa, this is awesome
ReplyDeleteThanks. Some day I'll make a foolproof one where you roll up something cool no matter what. At this point, I think it's more useful as a bit of randomness and a bit of inspiration.
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