ARMED
posthuman weapon fetishist
xp
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level
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feats
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HP: d8+1 dam: d8+1
feats used to: treat a failed Saving Throw as a
success, add another die to a damage roll, figure
out how to use a weapon you can normally carry,
gain an extra attack
recharge feats 1/long rest; all: the first time you
fall to 1 or less HP this session.
1 XP: fail a Save, kill an enemy, survive a session
your level in XP : Fill the War Chest, defeat a
Mighty Hero or Great Monster
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0
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1
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2
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2
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2
|
2
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4
|
3
|
2
|
8
|
4
|
3
|
16
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5
|
3
|
32
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6
|
3
|
64
|
7
|
4
|
128
|
8
|
4
|
256
|
9
|
5
|
384
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10
|
5
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SAVING THROWS
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stone
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death/psn
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breath
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device
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magic
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15
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13
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16
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14
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17
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advantages
-Strength Crits (Successful melee attack rolls under your Str score Crit): add as many die as you’ve extra (ie, more than 4) limbs
-Carry [your level + 1] many weapons without being encumbered by them
sidekick one hired merc becomes your sidekick, a Weapons Expert
STACK
roll d100 twice per level advance, including first. You can pick any of the first 00-45 values instead of rolling a die. You can re-pick anything you’ve already rolled if re-rolls are mentioned. Once maxed, subsequent rolls of the value should be re-rolled.
roll thing
00-20 +1 Hit
21-30 +1 Saves
41-50 +d8 HP
41-45 +1 AC (max +2), then treat as a roll of 46-50
46-50 +d8 damage with ranged weapons (max +2d8), then Dex Crits
55-60 +d8 damage with melee weapons (max +2d8), then treat any
standard melee weapon as a throwing weapon
60-70 +1 Str, Dex or Con, then Wis Int or Cha. 18 max score.
70-80 +limb (leg adds + to move, arm can wield another weapon)
81-85 one hand can wield a 2her (re-roll, 2-2hers, etc. then treat as a roll
of 70-80 until you’ve two more new arms)
86-90 + targeting gain +2 to hit at range 1/session (re-roll, +4, etc +10
max). disregard standard environmental effects (strong wind, rain,
etc)
91-92 +infravision or x-ray vision or Cerebrymn shielding 1/session
(2/session on re/roll, up to 4 times total) (can choose 2 of 3
options)
93-94 + aerial bombardment (organs on your back dilate and spit missiles
auto hit (save v Breath halves, any target within range 1/session)
95-96 +hidden holster (hide a weapon or anything standard weapon-
sized on your person, and it’s undetectable, doesn’t encumber)
97-98 +Prayer of the Prince of Gears (restore a synth bathed brain to
life)
99-00 +1 Great Map Fragment (Great Map: roll d6, add your fragments.
At a 6 or more, you’ve found the Treasure of your choice, GM has
to make some place for you to find it)