There are three parts to this post as I continue to work through my hex-y 5e thing. 1 is a how I'm doing hex keying. Thoughts very much welcome. The second is an item, which is how I'm seeing a lot of smaller, random magic items work out (in my head, at this point). The last is more on the Evangelists of Torment.
A LOCATION/HEX LAYOUTS
The general format is intended to leave space on the left for notes or to refer to other locations (a la Carcosa) and the space on the left delineates when something is available. Entries in the same row, separated by a semi colon are usually something more specific or a different visual "beat" in the description. The options thus far for the conditional/right hand column are:
always is whatever is evidently here when you're just passing through
careful is stuff happens when the players spend time carefully poking around
time is stuff that happens only at a certain time (first time here, night, day being the three I've used thus far)
DC X being a gate behind which things are put. Rolled stat/skill is determined by context.
Here is an actual example:
005
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former farm house, mostly just its stone walls and floor and rotten ceiling boards and walls;
the grass thins and reaches the knees rather than shoulder in large rectangular spaces around the house
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always
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child’s voice singing backwards under the flagstones
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at night
| |
the flagstones don’t sit quite evenly (under is the dolorous poppet)
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DC 15
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AN ITEM
the dolorous poppet. a child’s doll stuffed with soft blond hair and little teeth. an arcane focus granting advantage 1/session on any check relating to infernals or deep places or far places.
EVANGELISTS
I posted the Evangelist of Torment 5e stat block at the bottom of this post. Something in between dragon and deity. I think I need to up their CR a bit and maybe give them a recharge power. Part of the below is for figuring out who is around when you com calling the first time and part of this is for clerics.
THE NAMES OF THE EVANGELISTS
roll d6+1 to determine the number of Evangelists
roll d10s that number of times to determine which Evangelists. Multiple rolls indicate a greater presence.
roll d6 to determine which nest is where. if there is increased presence, they are currently in residence at more than one nest/palace (roll again).
/1/
|
Mag
|
as a bird
|
a snub, jagged beak, slightly erratic from parasites in its inner ear that occasionally peek out and tries to tell it what to do.
|
as a humanoid
|
an old woman of crooked aspect and prodigious hair under which she hides her clawed feet. Often talks to her parasites
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desires
|
the fingers of painters or doctors, the beak of Lugh to wear over its own
|
hates
|
Kutkh, anyone asking too many questions, anyone disturbing its near-constant naps
|
/2/
|
Indra
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as a bird
|
its body crackles with bolts of energy, like storms beneath its feathers
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as a humanoid
|
drunk, occasionally gripped by paralytic spasms, winged, bloody-mouthed
|
desires
|
to drink, to fight until no one sober is left living and everyone living is dying of drink
|
hates
|
Mag, Lugh, Huginn, the sun, seriousness, questions
|
/3/
|
Na’Satja
|
as a bird
|
vicious, scabby-eyed, beak split down the middle, opens as normal or along split
|
as a humanoid
|
one head bearing two faces that speak simultaneously (only one is audible at a time, the other speaks thoughts. Na’Satja has no thoughts other than when it speaks)
|
desires
|
the tongues of lawyers and bureaucrats, the brains of scientists and philosophers, the moon hiding behind our moon
|
hates
|
books, maps, paintings and other records, science, philosophy, civilization, Indra
|
/4/
|
Naunghaithya
|
as a bird
|
all 343 of its eyes have been bound or pierced or spiked with an inscribed silver pin
|
as a humanoid
|
arthritic, swollen hands and knees, blind-looking eyes (that see just fine)
|
desires
|
the wealth of kings and merchants, the simplicity of beggars
|
hates
|
everyone and thing
|
/5/
|
Verethreghana
|
as a bird
|
three-headed, razor-sharp feathers slice whatever they touch, leaving cuneiform behind
|
as a humanoid
|
monstrously proportioned sex organs, pregnant, decked in an infinity of weapons
|
desires
|
endless destruction, endless birth
|
hates
|
Lugh, celibates, opposition
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/6/
|
Sauru
|
as a bird
|
emaciated, its claws are black, wrought iron
|
as a humanoid
|
robed in feathers growing from it, magisterial, crowned in human bone, scepter is a smooth, slim arm
|
desires
|
everything is to be taxed (breath, dreams, thoughts, battles, births, deaths, names)
|
hates
|
justice, kindness to the poor, order, safety, comfort
|
/7/
|
Huginn
|
as a bird
|
leaves ink stains where it rests, appears as one bird or several or your mother or a king
|
as a humanoid
|
wears a crimson silk blindfold, ink-stained fingers, trails catalog cards and charts, writes using a brush of eyelashes
|
desires
|
the cessation of time until it has caught up
|
hates
|
time, fiction, imagination, sleep
|
/8/
|
Lugh
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as a bird
|
flaming with negative light, clattering with bones
|
as a humanoid
|
gigantic, wreathed in a halo of black flame, armed with a spear and a clawed right hand, wears bodies from hooks around its waist like scalps
|
desires
|
order, power, the humiliation of others, empire
|
hates
|
weakness, Sauru, opposition
|
/9/
|
Kutkh
|
as a bird
|
body laced with torcs and it’s wings tingle from chimes of bronze and steel
|
as a humanoid
|
wind-burned, rugged, moustachioed or bearded or wild-haired, always with a black horse and a white horse and sword that always drips blood, usually at the head of a multitude
|
desires
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conquest, the spread of its seed regardless of the subjects willingness or capacity
|
hates
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everything not of its host
|
/10/
|
It Shits In the Water
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as a bird
|
as any other, also appears as a black monkey or grinning, pregnant dog
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as a humanoid
|
usually a young man or woman with a bulging sack or pack, always grinning
|
desires
|
to finish telling the joke that ends the world, to make the world again
|
hates
|
serious things like anything that isn’t strictly animal, including civilization, language, and the other Evangelists
|
attributions: Lucas/Richard Windsor, Wilfried Satty
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